On May 25, 2015, a presentation was given on the experiments done in the classroom of Ghent University and University College London using our Project Scheduling Game used in the Project Management couse modules. The presentation was given by Mathieu Wauters at the 7th international conference on computer supported education (CSEDU) conference in Lisbon, a conference that aims at becoming a yearly meeting place for presenting and discussing new educational environments, best practices and case studies on innovative technology-based learning strategies, institutional policies on computer supported education including open and distance education, using computers.
This presentation reports on results of experiments in the classroom with students following Project Management (PM) courses using a blended learning approach. It discusses the impact of communication on the student performance on business games as well as the advantage of the use of integrative case studies and their impact on the learning experience of these students. While the performance of students is obtained by marking their quantitative output on the business game or case exercise, their learning experience is measured through an analysis of the course evaluations filled out by these students. Diversity among the test population is guaranteed by testing our experiments on a sample of students with a different background, ranging from university students with or without a strong quantitative background but no practical experience, to MBA students at business schools and PM professionals participating in a PM training.
The results of the communication experiments can be briefly summarized along the following lines: